UMETA | =(DisplayName = "Floating") |
UMETA | =(DisplayName = "Any surface") |
UMETA | =(DisplayName = "Vertical surfaces") |
UMETA | =(DisplayName = "On top of surfaces") |
UMETA | =(DisplayName = "Hanging down") |
XPos |
XNeg |
YPos |
YNeg |
ZPos |
ZNeg |
None |
CurrentRoomOnly |
AllRooms |
Center | Center the object on the surface. |
Edge | Snap the object to edge which is closest to the user. |
Default | Use the location where the ray hit the object as the location. The rotation is dependent on the objects shape. For example for walls the hit normal from the raycast will be used. For floors the rotation will be towards the user and for volumes that got hit on the top the rotation will be towards the longest edge that is nearest to the player. |