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API reference
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UMRUKDebugComponent Class

Extends UActorComponent
Various debugging utilities for the scene. This component can for example attached to the player pawn. The various methods can then be called on input from the pawn.

Fields

The gizmo to show when visualizing an anchor.
The text to show when visualizing an anchor.
The scale that should be applied to the gizmo before displaying it.
The scale that should be applied to the text before displaying it.

Member Functions

Shoot a ray and display the anchors coordinate system and labels that was hit by the ray if any. Call HideAnchor() to get rid of the displayed anchor.
Parameters
Origin
The ray origin.
Direction
The ray direction.
Hide the current anchor. This method needs only to be called to hide the anchor that was displayed by ShowAnchorAtRayHit().
Shoot a ray and display the anchors space that was hit by the ray if any. Call HideAnchorSpace() to get rid of the displayed anchor space.
Parameters
Origin
The ray origin.
Direction
The ray direction.
Hide the current anchor space actor. This method needs only to be called to hide the anchor space that was displayed by ShowAnchorAtRayHit().
UMRUKDebugComponent ( )
void BeginPlay ( )
void TickComponent
( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
void EndPlay
( const EEndPlayReason::Type EndPlayReason )
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