UMETA | =(DisplayName = "No Devices") |
UMETA | =(DisplayName = "HMD") |
UMETA | =(DisplayName = "Left Hand") |
UMETA | =(DisplayName = "Right Hand") |
UMETA | =(DisplayName = "All Hands") |
UMETA | =(DisplayName = "DeviceObject Zero") |
UMETA | =(DisplayName = "All Devices") |
FixedFoveatedRendering | = 0 |
EyeTrackedFoveatedRendering | = 1 |
Off | = 0 |
Low | = 1 |
Medium | = 2 |
High | = 3 |
HighTop | = 4 |
UMETA | =(DisplayName = "Outer Boundary") |
UMETA | =(DisplayName = "Play Area") |
Unknown | The default value from GetHmdColorSpace until SetClientColorDesc is called. Only valid on PC, and will be remapped to Quest on Mobile. |
Unmanaged | No color correction, not recommended for production use. See documentation for more info. |
Rec_ | Color space for standardized color across all Oculus HMDs with D65 white point. |
Rec_ | Rec. 709 is used on Oculus Go and shares the same primary color coordinates as sRGB. |
Rift_ | Oculus Rift CV1 uses a unique color space, see documentation for more info. |
Rift_ | Oculus Rift S uses a unique color space, see documentation for more info. |
Quest | Oculus Quest's native color space is slightly different than Rift CV1. |
P3 | DCI-P3 color space. See documentation for more details. |
Adobe_ | Similar to sRGB but with deeper greens using D65 white point. |
ControllersOnly | No description available |
ControllersAndHands | No description available |
HandsOnly | No description available |
LOW | No description available |
HIGH | No description available |
MAX | No description available |
Default | No description available |
V1 | No description available |
V2 | No description available |
PowerSavings | = 0 UMETA(DisplayName = "PowerSavings", ToolTip = "Usually used in non-XR section (head-locked / static screen), during which power savings are to be prioritized") |
SustainedLow | = 1 UMETA(DisplayName = "SustainedLow", ToolTip = "App enters a low and stable complexity section, during which reducing power is more important than occasional late rendering frames") |
SustainedHigh | = 2 UMETA(DisplayName = "SustainedHigh", ToolTip = "Let XR Runtime to perform consistent XR compositing and frame rendering within a thermally sustainable range") |
Boost | = 3 UMETA(DisplayName = "Boost(*)", ToolTip = "Allow XR Runtime to step up beyond the thermally sustainable range for short period. (Currently equivalent to SustainedHigh and not recommended to be used on Quest)") |
OculusMobile_ | = 0 |
OculusQuest_ | No description available |
OculusQuest2 | No description available |
MetaQuestPro | No description available |
MetaQuest3 | No description available |
MetaQuest3S | No description available |
Rift | = 100 |
Rift_ | No description available |
Quest_ | No description available |
Quest2_ | No description available |
MetaQuestProLink | No description available |
MetaQuest3Link | No description available |
MetaQuest3SLink | No description available |
OculusUnknown | = 200 |
None | = 0 |
MetaQuestTouch | = 1 |
MetaQuestTouchPro | = 2 |
MetaQuestTouchPlus | = 3 |
Unknown | = 0x7f |
OVRPluginOpenXR | = 0 UMETA(DisplayName = "Oculus OVRPlugin + OpenXR backend (current recommended)", ToolTip = "Oculus plugin integration using OpenXR backend on both Mobile and PC. All new features will ship on backend for the forseeable future.") |
NativeOpenXR | = 1 UMETA(DisplayName = "Epic Native OpenXR with Oculus vendor extensions", ToolTip = "Disable Legacy Oculus in favor of the native OpenXR implementation, with Oculus vendor extensions. Must enable the OpenXR plugin. This will be where Epic focuses XR development going forward. Oculus OpenXR extensions may be moved into a separate plugin (or plugins) in the future to improve modularity. The features supported by OpenXR are listed in the OpenXR specification on khronos.org, and the features supported by a given runtime can be verified with the \"OpenXR Explorer\" application on GitHub.") |
Default | = 0 UMETA(ToolTip = "Default pose alignment used in all versions of the Meta XR plugin. Recommended pose for compatibility with previous assets designed for the Meta XR plugin.") |
Grip | = 1 UMETA(ToolTip = "Grip pose alignment as defined by OpenXR. Use this for cross-plugin compatibility with assets designed for the native OpenXR grip pose.") |
Aim | = 2 UMETA(ToolTip = "Aim pose alignment as defined by OpenXR. Use this for cross-plugin compatibility with assets designed for the native OpenXR aim pose.") |
Disabled | Environment depth occlusions disabled. |
HardOcclusions | Hard occlusions, good performance, shows hard edges between the real and virtual world. |
SoftOcclusions | Soft occlusions, most expensive, shows soft edges between the real and virtual world. |
UMETA | No Sharpening. |
UMETA | Normal Sharpening. |
UMETA | Quality Sharpening. |
UMETA | Auto Filtering: Runtime automatically chooses the appropriate sharpening filter. |
SLST_ | No description available |
FavorEqually | = 0 UMETA(DisplayName = "Favor Equally") |
FavorCPU | = 1 UMETA(DisplayName = "Favor CPU") |
FavorGPU | = 2 UMETA(DisplayName = "Favor GPU") |
Unset | = 0 UMETA(Hidden) |
Low | = 1 |
High | = 2 |
UpperBody | = 0 |
FullBody | = 1 |
Visual | = 0 UMETA(DisplayName = "Visual") |
Audio | = 1 UMETA(DisplayName = "Audio") |
MAX | = 2 UMETA(Hidden) |
Black | = 0 UMETA(DisplayName = "Black") |
Contextual | = 1 UMETA(DisplayName = "Passthrough (Contextual)") |
Disabled | DONOT restore head and controller poses. |
PositionOnly | Only restore head and controller position. |
PositionAndRotation | Restore head and controller position and rotation. |