This method gets called by the default implementation of the
SpawnAnchorActorsInRoom() for every label that should spawn a actor. By overwriting this function it is possible to inject custom spawning logic for actors on a per label basis. When implementing a custom spawning logic you may want to use
SpawnAnchorActor() to spawn the actual actor and take care of it's orientation and scaling to match the anchors bounds.
ParametersAnchorThe anchor to spawn a actor for.
LabelThe label to spawn a actor for.
SpawnGroupInformation on which actor should be spawned.
RandomStreamA random stream for implementing the random selection logic.
ReturnsThe spawned actor.