UOculusXRHandComponent Class
Extends UPoseableMeshComponent
The hand skeleton that will be loaded
The hand mesh that will be applied to the skeleton
Behavior for when hand tracking loses high confidence tracking
Behavior for when the system gesture is actived
class UMaterialInterface * SystemGestureMaterial[Get]
Material that gets applied to the hands when the system gesture is active
bool bInitializePhysics[Get]
Whether or not to initialize physics capsules on the skeletal mesh
bool bUpdateHandScale[Get]
Whether or not the hand scale should update based on values from the runtime to match the users hand scale
class UMaterialInterface * MaterialOverride[Get]
Material override for the runtime skeletal mesh
Bone mapping for custom hand skeletal meshes
List of capsule colliders created for the skeletal mesh
bool bSkeletalMeshInitialized[Get]
Whether or not the runtime skeletal mesh has been loaded and initialized
virtual void BeginPlay ( )
virtual void TickComponent ( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
virtual void SystemGesturePressed ( )
virtual void SystemGestureReleased ( )