enum | LocomotionMode { } |
Hand[Get] | |
EnableShape[Get] | |
DisableShape[Get] | |
LocomotionMode | ActiveMode[Get] |
float | CurrentAngle[Get] |
Vector3 | WristDirection[Get] |
Pose | StabilizationPose[Get] |
Action< LocomotionModeEventArgs > |
bool | _started[Get] |
void | Disable ( ) Disables the Gate, forcing the user to perform the enable shape. |
void | Cancel ( ) Disables the Gate, forcing the user to perform the disable shape and then the enable shape. |
void | InjectAllLocomotionGate ( IHand hand, Transform shoulder, IActiveState enableShape, IActiveState disableShape, VirtualActiveState turningState, VirtualActiveState teleportState, GateSection[] gateSections ) |
void | InjectHand ( IHand hand ) |
void | InjectShoulder ( Transform shoulder ) |
void | InjectEnableShape ( IActiveState enableShape ) |
void | InjectDisableShape ( IActiveState disableShape ) |
void | InjectTurningState ( VirtualActiveState turningState ) |
void | InjectTeleportState ( VirtualActiveState teleportState ) |
void | InjectGateSections ( GateSection[] gateSections ) |
None | |
Teleport | |
Turn |
| IHand Oculus.Interaction.Locomotion.LocomotionGate.Hand |
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No description available.
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| IActiveState Oculus.Interaction.Locomotion.LocomotionGate.EnableShape |
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No description available.
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| IActiveState Oculus.Interaction.Locomotion.LocomotionGate.DisableShape |
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No description available.
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| LocomotionMode Oculus.Interaction.Locomotion.LocomotionGate.ActiveMode |
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No description available.
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| float Oculus.Interaction.Locomotion.LocomotionGate.CurrentAngle |
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No description available.
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| Vector3 Oculus.Interaction.Locomotion.LocomotionGate.WristDirection |
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No description available.
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| Pose Oculus.Interaction.Locomotion.LocomotionGate.StabilizationPose |
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No description available.
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| Action<LocomotionModeEventArgs> Oculus.Interaction.Locomotion.LocomotionGate.WhenActiveModeChanged |
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No description available.
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| bool Oculus.Interaction.Locomotion.LocomotionGate._started |
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No description available.
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| virtual void Oculus.Interaction.Locomotion.LocomotionGate.Awake ( ) |
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No description available.
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| virtual void Oculus.Interaction.Locomotion.LocomotionGate.Start ( ) |
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No description available.
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| virtual void Oculus.Interaction.Locomotion.LocomotionGate.OnEnable ( ) |
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No description available.
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| virtual void Oculus.Interaction.Locomotion.LocomotionGate.OnDisable ( ) |
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No description available.
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| void Oculus.Interaction.Locomotion.LocomotionGate.Disable ( ) |
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Disables the Gate, forcing the user to perform the enable shape. |
| void Oculus.Interaction.Locomotion.LocomotionGate.Cancel ( ) |
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Disables the Gate, forcing the user to perform the disable shape and then the enable shape. |
| void Oculus.Interaction.Locomotion.LocomotionGate.InjectAllLocomotionGate ( IHand hand, Transform shoulder, IActiveState enableShape, IActiveState disableShape, VirtualActiveState turningState, VirtualActiveState teleportState, GateSection[] gateSections ) |
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No description available.
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| void Oculus.Interaction.Locomotion.LocomotionGate.InjectHand ( IHand hand ) |
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No description available.
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| void Oculus.Interaction.Locomotion.LocomotionGate.InjectShoulder ( Transform shoulder ) |
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No description available.
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| void Oculus.Interaction.Locomotion.LocomotionGate.InjectEnableShape ( IActiveState enableShape ) |
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No description available.
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| void Oculus.Interaction.Locomotion.LocomotionGate.InjectDisableShape ( IActiveState disableShape ) |
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No description available.
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| void Oculus.Interaction.Locomotion.LocomotionGate.InjectTurningState ( VirtualActiveState turningState ) |
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No description available.
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| void Oculus.Interaction.Locomotion.LocomotionGate.InjectTeleportState ( VirtualActiveState teleportState ) |
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No description available.
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| void Oculus.Interaction.Locomotion.LocomotionGate.InjectGateSections ( GateSection[] gateSections ) |
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No description available.
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