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Unreal Meta XR Plugin v71 Reference Guide
Unreal Meta XR Plugin v71 Reference Guide
Unity
Select your SDK
Overview
AMRUKAnchor
AMRUKAnchorActorSpawner
AMRUKDestructibleGlobalMesh
AMRUKDestructibleGlobalMeshSpawner
AMRUKDistanceMapGenerator
AMRUKGuardian
AMRUKGuardianSpawner
AMRUKLightDispatcher
AMRUKLocalizer
AMRUKRoom
AMRUtilityKitPositionGenerator
AOculusXRSceneActor
DiscoveryUuidWrapper
EOculusXRAnchorResult
FLutTextureData
FMRUKAnchorWithPlaneUVs
FMRUKHit
FMRUKLabelFilter
FMRUKLabels
FMRUKMeshSegment
FMRUKModule
FMRUKPlaneUV
FMRUKRandomSpawnSettings
FMRUKSpawnActor
FMRUKSpawnGroup
FMRUKTexCoordModes
FOculusXRAnchor
FOculusXRAnchorEventDelegates
FOculusXRAnchorLocationFlags
FOculusXRAnchorsDiscoverResult
FOculusXRAnimCurveMapping
FOculusXRBodyJoint
FOculusXRBodySkeleton
FOculusXRBodySkeletonBone
FOculusXRBodySkeletonState
FOculusXRBodyState
FOculusXRBoneCorrection
FOculusXRBoneCorrectionSet
FOculusXRCapsuleCollider
FOculusXREyeGazeState
FOculusXREyeGazesState
FOculusXREyeTrackingData
FOculusXRFaceExpressionModifier
FOculusXRFaceState
FOculusXRHapticsDesc
FOculusXRMorphTargetsController
FOculusXRPersistentPassthroughParameters
FOculusXRRoomLayout
FOculusXRSceneEventDelegates
FOculusXRSpaceDiscoveryInfo
FOculusXRSpaceQueryFilterValues
FOculusXRSpaceQueryInfo
FOculusXRSpaceQueryResult
FOculusXRSpawnedSceneAnchorProperties
FOculusXRUInt64
FOculusXRUUID
IOculusXRAnchorsModule
IOculusXRAnchorsModule.h
IOculusXRCreateAnchorComponent
IOculusXRInputModule
IOculusXRInputModule.h
IOculusXRMovementModule
IOculusXRMovementModule.h
IOculusXRPassthroughModule
IOculusXRPassthroughModule.h
IOculusXRSceneModule
IOculusXRSceneModule.h
MRUKTelemetry
MRUtilityKit.h
MRUtilityKitAnchor.h
MRUtilityKitAnchorActorSpawner.h
MRUtilityKitBPLibrary.h
MRUtilityKitBlobShadowComponent.h
MRUtilityKitData.h
MRUtilityKitDebugComponent.h
MRUtilityKitDestructibleMesh.h
MRUtilityKitDistanceMapGenerator.h
MRUtilityKitGeometry.h
MRUtilityKitGridSliceResizer.h
MRUtilityKitGuardian.h
MRUtilityKitGuardianSpawner.h
MRUtilityKitLightDispatcher.h
MRUtilityKitPositionGenerator.h
MRUtilityKitRoom.h
MRUtilityKitSeatsComponent.h
MRUtilityKitSerializationHelpers.h
MRUtilityKitSubsystem.h
OculusXRAnchorBPFunctionLibrary.h
OculusXRAnchorComponent.h
OculusXRAnchorComponents.h
OculusXRAnchorDelegates.h
OculusXRAnchorLatentActions.h
OculusXRAnchorTypes.h
OculusXRAnchors
OculusXRAnchors
FGetAnchorsSharedWithGroup
FOculusXRAnchors
FShareAnchorsWithGroups
OculusXRAnchors.h
OculusXRAnchorsRequests.h
OculusXRAnimCurveMapping.h
OculusXRBodyTrackingComponent.h
OculusXRControllerComponent.h
OculusXREyeTrackingComponent.h
OculusXRFaceTrackingComponent.h
OculusXRHandComponent.h
OculusXRInputFunctionLibrary.h
OculusXRLiveLinkRetargetBodyAsset.h
OculusXRLiveLinkRetargetFaceAsset.h
OculusXRMorphTargetsController.h
OculusXRMovement
OculusXRMovement.h
OculusXRMovementFunctionLibrary.h
OculusXRMovementTypes.h
OculusXRPassthroughColorLut.h
OculusXRPassthroughLayerComponent.h
OculusXRPassthroughSubsystem.h
OculusXRPersistentPassthroughInstance.h
OculusXRRoomLayoutManagerComponent.h
OculusXRScene
OculusXRScene
FOculusXRScene
OculusXRScene.h
OculusXRSceneActor.h
OculusXRSceneAnchorComponent.h
OculusXRSceneComponents.h
OculusXRSceneDelegates.h
OculusXRSceneEventDelegates.h
OculusXRSceneFunctionLibrary.h
OculusXRSceneGlobalMeshComponent.h
OculusXRSceneLatentActions.h
OculusXRSceneSubsystem.h
OculusXRSceneTypes.h
OculusXRSpatialAnchorComponent.h
OculusXRUtility
TStructOpsTypeTraits< FOculusXRUInt64 >
TStructOpsTypeTraits< FOculusXRUUID >
UMRUKAnchorData
UMRUKBPLibrary
UMRUKBlobShadowComponent
UMRUKDebugComponent
UMRUKDestructibleMeshComponent
UMRUKGridSliceResizerComponent
UMRUKLoadFromDevice
UMRUKRoomData
UMRUKSceneData
UMRUKSeatsComponent
UMRUKSettings
UMRUKSubsystem
UOculusXRAnchorBPFunctionLibrary
UOculusXRAnchorComponent
UOculusXRAsyncAction_CreateSpatialAnchor
UOculusXRAsyncAction_DiscoverAnchors
UOculusXRAsyncAction_EraseAnchor
UOculusXRAsyncAction_EraseAnchors
UOculusXRAsyncAction_GetSharedAnchors
UOculusXRAsyncAction_GetSharedAnchorsFromGroup
UOculusXRAsyncAction_LaunchCaptureFlow
UOculusXRAsyncAction_QueryAnchors
UOculusXRAsyncAction_SaveAnchor
UOculusXRAsyncAction_SaveAnchorList
UOculusXRAsyncAction_SaveAnchors
UOculusXRAsyncAction_SetAnchorComponentStatus
UOculusXRAsyncAction_SetComponentStatus
UOculusXRAsyncAction_ShareAnchors
UOculusXRAsyncAction_ShareAnchorsWithGroups
UOculusXRBaseAnchorComponent
UOculusXRBodyTrackingComponent
UOculusXRControllerComponent
UOculusXREyeTrackingComponent
UOculusXRFaceTrackingComponent
UOculusXRHandComponent
UOculusXRInputFunctionLibrary
UOculusXRLiveLinkRetargetBodyAsset
UOculusXRLiveLinkRetargetFaceAsset
UOculusXRLocatableAnchorComponent
UOculusXRMovementFunctionLibrary
UOculusXRPassthroughColorLut
UOculusXRPassthroughLayerBase
UOculusXRPassthroughLayerComponent
UOculusXRPassthroughSubsystem
UOculusXRPersistentPassthroughInstance
UOculusXRPlaneAnchorComponent
UOculusXRRoomLayoutAnchorComponent
UOculusXRRoomLayoutManagerComponent
UOculusXRSceneAnchorComponent
UOculusXRSceneEventDelegates
UOculusXRSceneFunctionLibrary
UOculusXRSceneGlobalMeshComponent
UOculusXRSceneSubsystem
UOculusXRSemanticClassificationAnchorComponent
UOculusXRSharableAnchorComponent
UOculusXRSpaceContainerAnchorComponent
UOculusXRSpaceDiscoveryComponentsFilter
UOculusXRSpaceDiscoveryFilterBase
UOculusXRSpaceDiscoveryIdsFilter
UOculusXRSpatialAnchorComponent
UOculusXRStereoLayerShapeReconstructed
UOculusXRStereoLayerShapeUserDefined
UOculusXRStorableAnchorComponent
UOculusXRTriangleMeshAnchorComponent
UOculusXRVolumeAnchorComponent
XRSpaceFlags
ovrpSpaceDiscoveryFilterComponentsDelete
ovrpSpaceDiscoveryFilterIdsDelete
Code samples
Downloads
Release notes
UOculusXRPassthroughLayerBase Class
Extends
UStereoLayerShape
Fields
TEnumAsByte< enum EOculusXRPassthroughLayerOrder >
LayerOrder
[Get]
Ordering of passthrough layer in relation to scene rendering
float
TextureOpacityFactor
[Get]
Opacity of the (main) passthrough texture.
bool
bEnableEdgeColor
[Get]
Enable edge color
FLinearColor
EdgeColor
[Get]
Color of the passthrough edge rendering effect.
bool
bEnableColorMap
[Get]
Enable color mapping
TEnumAsByte< enum EOculusXRColorMapType >
ColorMapType
[Get]
Type of colormapping to perform
bool
bUseColorMapCurve
[Get]
Whether to use color map curve or gradient
UCurveLinearColor *
ColorMapCurve
[Get]
Passthrough color mapping gradient converts grayscale to color
float
Contrast
[Get]
Contrast setting for color mapping
float
Brightness
[Get]
Brightness setting for color mapping