The purpose of this actor is to be able to spawn "scene anchor" actors.
Each actor type (based on their semantic label) can be configured to be spawned with a specific mesh and actor component.
Overall, it provides a simple interface to be able to quickly get a captured scene from Capture Flow populated at runtime. It also provides a basic and flexible template to making use of the OculusAnchorSDK and
UOculusXRRoomLayoutManagerComponent to drive the actor's logic. This removes the need for the developer to implement a system from scratch that makes use of the native methods and components.