Represents an anchor in the Mixed Reality Utility Kit. This combines an Unreal actor with the scene anchor. The actor is placed at the position of the anchor and the actor's rotation is set to match the rotation of the anchor. Provides functions to check if a position is inside the volume or plane of the anchor, raycast against the anchor, etc...
The semantic classification of the anchor, also sometimes refered to as labels for short. This can be for example FLOOR, COUCH, TABLE, SCREEN, BED, LAMP, etc...