The Mixed Reality Utility Kit subsystem.
This subsystem acts as a container for scene/anchor data. It has methods to load the scene data from the device or a JSON file. After the scene data has been loaded it will be stored inside the subsystem to make it possible to query the data from everywhere. In addition, it offers methods to fulfill queries on the scene data like ray casts or simple content placement.
The subsystem only contains core functionality that is useful for most cases. More specific functionality is part of actors. For example, if your goal is to spawn meshes in the place of scene anchors you can place the
AMRUKAnchorActorSpawner in the level to do this. When a level loads you would first load the anchor data from the device with this subsystem by calling
LoadSceneFromDevice() and then the
AMRUKAnchorActorSpawner will listen for the subsystem to load the scene data and then spawn the actors accordingly.
You can expect methods in this subsystem to take all loaded rooms into consideration when computing. If you want to use a method only on a single specific room, there is most of the time a method with the same name on the
AMRUKRoom.