Actor that constructs a destructible mesh for the given room The actor will automatically attach to the global mesh anchor of the given room to take it location and orientation.
Density of mesh segments on the X axis. Increase this value to get smaller cracks in the global mesh. Decrease this value to get bigger cracks in the global mesh.
int MaxPointsCount[Get]
How many segmentation points should be created at a maximum.
double PointsPerUnitY[Get]
Density of mesh segments on the Y axis. Increase this value to get smaller cracks in the global mesh. Decrease this value to get bigger cracks in the global mesh.
Create a destructible mesh for the given room. If the global mesh has not yet been loaded this function will attempt to load the global mesh from the device.
Parameters
Room
The room
void RemoveGlobalMeshSegment
( UPrimitiveComponent * Mesh )
Remove a segment of the global mesh. Takes care of not removing the reserved global mesh segment.