m_controller
: OVRInput.Controller |
The OVRInput.Controller that determines whether or not to enable rendering of the controller model.
This value will be passed to OVRInput when reading controller state.
Signature
OVRInput.Controller m_controller |
m_controllerModelShader
: Shader |
Shader that will be used for the controller model.
This is needed in order to correctly initialize the material for the loaded glTF asset.
Signature
Shader m_controllerModelShader |
m_supportAnimation
: bool |
Flag indicating whether the rendered model should or shouldn't be animated.
If true, values from OVRInput.Get(OVRInput.Axis1D, OVRInput.Controller), OVRInput.Get(OVRInput.Axis2D, OVRInput.Controller), etc. will be used to set the animation state of the rendered model, causing its various buttons to move in immitation of their real-world counterparts.
Signature
bool m_supportAnimation |
InputFocusAquired
()
|
Informs this instance that the associated controller (designated by m_controller) is considered by the app to have input focus, which affects how the controller is displayed.
Signature
void InputFocusAquired() Returns void |
InputFocusLost
()
|
Informs this instance that the associated controller (designated by m_controller) is considered by the app to not have input focus, which affects how the controller is displayed.
Signature
void InputFocusLost() Returns void |