OVRBoneCapsule
()
|
Standard constructor which leaves all fields uninitialized.
Signature
OVRBoneCapsule() |
OVRBoneCapsule
(
boneIndex
, capsuleRigidBody
, capsuleCollider
)
|
Constructor that completely initializes the bone capsule instance.
You can source the bone index by iterating through the OVRSkeleton.Bones list.
Signature
OVRBoneCapsule(short boneIndex, Rigidbody capsuleRigidBody, CapsuleCollider capsuleCollider) Parameters capsuleRigidBody: Rigidbody
Bone capsule's rigid body.
|
BoneIndex
: short
[Get][Set] |
The index of the bone that is associated with the current capsule.
When used with hand tracking, use to understand what part of the hand corresponds with this instance's capsule. This index matches the OVRPlugin.BoneCapsule.BoneIndex for the same OVRBone.
Signature
short BoneIndex |
CapsuleCollider
: CapsuleCollider
[Get][Set] |
The capsule collider associated with the instance.
Use this to enable, disable or influence the collisions of the bone's capsule.
Signature
CapsuleCollider CapsuleCollider |
CapsuleRigidbody
: Rigidbody
[Get][Set] |
The rigidbody of the capsule, which you can use to make the capsule kinematic or not.
Signature
Rigidbody CapsuleRigidbody |
Cleanup
()
|
Cleans up physics-based objects associated with the OVRBone.
The capsule rigid body's GameObject is destroyed.
Signature
void Cleanup() Returns void |