SetCanvasCursorStartDest
(
start
, worldDest
, worldNormal
, canvasDest
, canvasNormal
)
|
Signature
virtual void SetCanvasCursorStartDest(Vector3 start, Vector3 worldDest, Vector3 worldNormal, Vector3 canvasDest, Vector3 canvasNormal) Parameters start: Vector3worldDest: Vector3worldNormal: Vector3canvasDest: Vector3canvasNormal: Vector3Returns void |
SetCursorRay
(
ray
)
|
Signature
abstract void SetCursorRay(Transform ray) Parameters ray: TransformReturns abstract void |
SetCursorStartDest
(
start
, dest
, normal
)
|
Signature
abstract void SetCursorStartDest(Vector3 start, Vector3 dest, Vector3 normal) Parameters start: Vector3dest: Vector3normal: Vector3Returns abstract void |