ActivationStrength
: float |
A float from 0 to 1 that controls the cursor activation state.
As the value moves closer to one, the cursor will shrink in size and the cursor fill will become more visible.
Signature
float ActivationStrength |
DistanceToCanvas
: float |
The distance from the base of the ray cast game object to the canvas it intersected with.
Signature
float DistanceToCanvas |
IsActive
: bool |
Indicates whether the ray is active/selecting something.
Being active can come from button or trigger input from controllers or pinch input from hand tracking.
Signature
bool IsActive |
IsOverCanvas
: bool |
Indicates whether the ray cast is intersecting a canvas.
Signature
bool IsOverCanvas |
WorldNormal
: Vector3 |
The normal of the ray cast game object.
Signature
Vector3 WorldNormal |
WorldPosition
: Vector3 |
The world position of the ray cast game object.
Signature
Vector3 WorldPosition |