OVRRaycaster
()
|
Signature
OVRRaycaster() |
pointer
: GameObject |
Signature
GameObject pointer |
sortOrder
: int |
Signature
int sortOrder |
eventCamera
: override Camera
[Get] |
Signature
override Camera eventCamera |
sortOrderPriority
: override int
[Get] |
Signature
override int sortOrderPriority |
Start
()
|
Signature
override void Start() Returns override void |
GetScreenPosition
(
raycastResult
)
|
Get screen position of worldPosition contained in this RaycastResult.
Signature
Vector2 GetScreenPosition(RaycastResult raycastResult) Parameters raycastResult: RaycastResultReturns Vector2 |
IsFocussed
()
|
Is this the currently focussed Raycaster according to the InputModule.
Signature
virtual bool IsFocussed() Returns bool |
OnPointerEnter
(
e
)
|
Signature
virtual void OnPointerEnter(PointerEventData e) Parameters e: PointerEventDataReturns void |
Raycast
(
eventData
, resultAppendList
)
|
Performs a raycast using eventData.worldSpaceRay.
Signature
override void Raycast(PointerEventData eventData, List< RaycastResult > resultAppendList) Parameters eventData: PointerEventDataresultAppendList: List< RaycastResult >Returns override void |
RaycastPointer
(
eventData
, resultAppendList
)
|
Performs a raycast using the pointer object attached to this OVRRaycaster.
Signature
void RaycastPointer(PointerEventData eventData, List< RaycastResult > resultAppendList) Parameters eventData: PointerEventDataresultAppendList: List< RaycastResult >Returns void |