CameraRig
: OVRCameraRig |
Signature
OVRCameraRig CameraRig |
AllowMovement
: bool |
Allows gamepad input to control movement; if enabled, the gamepad will be able to translate the camera rig continuously (as opposed to via teleport).
Signature
bool AllowMovement |
AllowPitchLook
: bool |
Allows gamepad input to control camera pitch, meaning the ability to look up and down.
By default, this is disabled.
Signature
bool AllowPitchLook |
AllowYawLook
: bool |
Allows gamepad input to control camera yaw, meaning the ability to look left and right.
By default, this is enabled.
Signature
bool AllowYawLook |
ForwardSpeed
: float |
Controls the maximum speed, in meters per second, that gamepad input can move the camera rig along its forward/back axis.
Has no effect if AllowMovement is disabled.
Signature
float ForwardSpeed |
GamePad_PitchDegreesPerSec
: float |
Controls the maximum rate, in degrees per second, at which gamepad input can change the camera's pitch.
Has no effect if AllowPitchLook is disabled.
Signature
float GamePad_PitchDegreesPerSec |
GamePad_YawDegreesPerSec
: float |
Controls the maximum rate, in degrees per second, at which gamepad input can change the camera's yaw.
Has no effect if AllowYawLook is disabled.
Signature
float GamePad_YawDegreesPerSec |
InvertPitch
: bool |
Inverts gamepad input when controlling camera pitch relative to the default behavior, meaning the same input will have the opposite effect on pitch when this is enabled versus when it's disabled.
This setting is disabled by default, and it has no effect if AllowPitchLook is disabled.
Signature
bool InvertPitch |
StrafeSpeed
: float |
Controls the maximum speed, in meters per second, that gamepad input can move the camera rig along its left/right axis.
Has no effect if AllowMovement is disabled.
Signature
float StrafeSpeed |