Load
(
path
)
|
Signature
static UnityEngine.Object Load(string path) Parameters path: stringReturns UnityEngine.Object |
Load< T >
(
path
)
|
Signature
static T Load< T >(string path) Parameters path: stringReturns T |
SetResourceBundle
(
bundle
)
|
Signature
static void SetResourceBundle(AssetBundle bundle) Parameters bundle: AssetBundleReturns void |