class LocomotionSystem(val locomotionControls: LocomotionControls = LocomotionControls.Right, val canCallbacksConsumeLeftRightInput: Boolean = true) : SystemBase
LocomotionSystem
(
locomotionControls
, canCallbacksConsumeLeftRightInput
)
|
Signature
constructor(locomotionControls: LocomotionControls = LocomotionControls.Right, canCallbacksConsumeLeftRightInput: Boolean = true) Parameters locomotionControls: LocomotionControlscanCallbacksConsumeLeftRightInput: BooleanReturns LocomotionSystem |
canCallbacksConsumeLeftRightInput
: Boolean
[Get] |
Signature
val canCallbacksConsumeLeftRightInput: Boolean = true |
cursor
: SceneObject?
[Get][Set] |
Signature
var cursor: SceneObject? |
cursorMesh
: SceneMesh?
[Get][Set] |
Signature
var cursorMesh: SceneMesh? |
locomoteState
: LocomoteState
[Get][Set] |
Signature
var locomoteState: LocomoteState |
locomotionControls
: LocomotionControls
[Get] |
Signature
val locomotionControls: LocomotionControls |
systemManager
: SystemManager
[Get][Set] |
The system manager that this system is associated with.
Signature
lateinit var systemManager: SystemManager |
warpSound
: Lazy<SceneAudioAsset>
[Get] |
Signature
val warpSound: Lazy<SceneAudioAsset> |
areControllersInUse
()
|
Signature
fun areControllersInUse(): Boolean Returns Boolean |
associateSystemManager
(
systemManager
)
|
Associates this system with a system manager, used in the Spatial SDK.
Signature
fun associateSystemManager(systemManager: SystemManager) Parameters |
delete
(
entity
)
|
System should do any housekeeping based on SystemBase.delete being removed from the scene
Signature
open fun delete(entity: Entity) Parameters entity: Entity |
destroy
()
|
System should clean up any and all resources for shutdown
Signature
open fun destroy() |
enableLocomotion
(
enabled
)
|
Signature
fun enableLocomotion(enabled: Boolean) Parameters enabled: Boolean |
equals
(
other
)
|
Checks if this system is equal to another object.
Signature
open operator override fun equals(other: Any?): Boolean Parameters other: Any?
The object to compare with.
Returns Boolean
True if this system is equal to the other object, false otherwise.
|
execute
()
|
System should perform all the operations based on relevant entities.
Signature
open override fun execute() |
getControllerInputResult
(
entity
)
|
Signature
fun getControllerInputResult(entity: Entity): Boolean Parameters entity: EntityReturns Boolean |
getDependencies
()
|
Returns the dependencies of this system.
Signature
open override fun getDependencies(): SystemDependencies? |
getScene
()
|
Returns the scene that this system is associated with.
Signature
fun getScene(): Scene |
hashCode
()
|
Returns the hash code of this system.
Signature
open override fun hashCode(): Int Returns Int
The hash code of this system.
|
setControllerInputResult
(
entity
, value
)
|
Signature
fun setControllerInputResult(entity: Entity, value: Boolean) Parameters entity: Entityvalue: Boolean |