API reference
API reference
Select your platform
No SDKs available
No versions available

TickTransformSystem Class

Extends SystemBase
Modifiers: final
This System comes default with Meta Spatial SDK and is responsible for calculating and setting the transforms of the entities. It operates on entities with Transform components and ensures they are placed properly in the scene. It is also responsible for properly positioning Entities relative to their TransformParent.
This System runs late in the execution order.

Signature

class TickTransformSystem(val spatial: SpatialInterface) : SystemBase

Constructors

TickTransformSystem ( spatial ) : TickTransformSystem
Signature
constructor(spatial: SpatialInterface)
Parameters

Properties

applyScale : Boolean
[Get][Set]
Signature
var applyScale: Boolean
[Get]
Signature
val spatial: SpatialInterface
systemManager : SystemManager
[Get][Set]
The system manager that this system is associated with.
Signature
lateinit var systemManager: SystemManager

Functions

associateSystemManager ( systemManager )
Associates this system with a system manager, used in the Spatial SDK.
Signature
fun associateSystemManager(systemManager: SystemManager)
Parameters
systemManager: SystemManager
The system manager to associate with.
delete ( entity )
System should do any housekeeping based on SystemBase.delete being removed from the scene
Signature
open fun delete(entity: Entity)
Parameters
entity: Entity
destroy ()
System should clean up any and all resources for shutdown
Signature
open fun destroy()
equals ( other ) : Boolean
Checks if this system is equal to another object.
Signature
open operator override fun equals(other: Any?): Boolean
Parameters
other: Any?
The object to compare with.
Returns
Boolean
True if this system is equal to the other object, false otherwise.
execute ()
System should perform all the operations based on relevant entities.
Signature
open override fun execute()
getDependencies () : SystemDependencies?
Returns the dependencies of this system.
Signature
open fun getDependencies(): SystemDependencies?
Returns
The dependencies of this system, or null if there are no dependencies.
getScene () : Scene
Returns the scene that this system is associated with.
Signature
fun getScene(): Scene
Returns
The scene that this system is associated with.
hashCode () : Int
Returns the hash code of this system.
Signature
open override fun hashCode(): Int
Returns
Int
The hash code of this system.
Did you find this page helpful?
Thumbs up icon
Thumbs down icon