class IsdkSceneObjectPool(scene: Scene, meshFactory: () -> SceneMesh, namePrefix: String)
IsdkSceneObjectPool
(
scene
, meshFactory
, namePrefix
)
|
Signature
constructor(scene: Scene, meshFactory: () -> SceneMesh, namePrefix: String) Parameters Returns IsdkSceneObjectPool |
borrow
()
|
Signature
fun borrow(): SceneObject Returns SceneObject |
destroy
()
|
Signature
fun destroy() |
getBorrowedCount
()
|
Signature
fun getBorrowedCount(): Int Returns Int |
reset
()
|
Signature
fun reset() |