class IsdkSystem(val dataModel: DataModel, val sceneObjectSystem: SceneObjectSystem, val locomotionSystem: LocomotionSystem) : SystemBase
IsdkSystem
(
dataModel
, sceneObjectSystem
, locomotionSystem
)
|
Signature
constructor(dataModel: DataModel, sceneObjectSystem: SceneObjectSystem, locomotionSystem: LocomotionSystem) Parameters Returns IsdkSystem |
dataModel
: DataModel
[Get] |
Signature
val dataModel: DataModel |
locomotionSystem
: LocomotionSystem
[Get] |
Signature
val locomotionSystem: LocomotionSystem |
sceneObjectSystem
: SceneObjectSystem
[Get] |
Signature
val sceneObjectSystem: SceneObjectSystem |
systemManager
: SystemManager
[Get][Set] |
The system manager that this system is associated with.
Signature
lateinit var systemManager: SystemManager |
associateSystemManager
(
systemManager
)
|
Associates this system with a system manager, used in the Spatial SDK.
Signature
fun associateSystemManager(systemManager: SystemManager) Parameters |
clearInteractableObservers
(
entity
)
|
Removes all observers for a specific entity, effectively stopping all pointer event notifications for that entity.
Signature
fun clearInteractableObservers(entity: Entity) Parameters |
delete
(
entity
)
|
System should do any housekeeping based on SystemBase.delete being removed from the scene
Signature
open fun delete(entity: Entity) Parameters entity: Entity |
destroy
()
|
System should clean up any and all resources for shutdown
Signature
open fun destroy() |
enableDebugTools
(
enable
)
|
Signature
fun enableDebugTools(enable: Boolean) Parameters enable: Boolean |
equals
(
other
)
|
Checks if this system is equal to another object.
Signature
open operator override fun equals(other: Any?): Boolean Parameters other: Any?
The object to compare with.
Returns Boolean
True if this system is equal to the other object, false otherwise.
|
execute
()
|
System should perform all the operations based on relevant entities.
Signature
open override fun execute() |
getDependencies
()
|
Returns the dependencies of this system.
Signature
open override fun getDependencies(): SystemDependencies? |
getHandForPointerEvent
(
pointerEvent
)
|
Signature
fun getHandForPointerEvent(pointerEvent: PointerEvent): Hand? Parameters pointerEvent: PointerEventReturns Hand? |
getInteractionEventSourceBehavior
(
pointerEvent
)
|
Signature
fun getInteractionEventSourceBehavior(pointerEvent: PointerEvent): InteractionEventSourceBehavior? Parameters pointerEvent: PointerEvent |
getScene
()
|
Returns the scene that this system is associated with.
Signature
fun getScene(): Scene |
hashCode
()
|
Returns the hash code of this system.
Signature
open override fun hashCode(): Int Returns Int
The hash code of this system.
|
notifyObservers
(
event
)
|
Signature
fun notifyObservers(event: PointerEvent) Parameters event: PointerEvent |
registerInteractableObserver
(
entity
, observer
)
|
Registers an observer to receive pointer events for a specific interactable entity. The observer will be called whenever a pointer event occurs on the specified entity.
Signature
fun registerInteractableObserver(entity: Entity, observer: (PointerEvent) -> Unit): IsdkSystem.InteractableObserverHandle Parameters observer: Function1
The callback function to invoke when pointer events occur on the entity
Returns IsdkSystem.InteractableObserverHandle
A handle that can be used to unregister this specific observer
|
registerObserver
(
observer
)
|
Signature
fun registerObserver(observer: (PointerEvent) -> Unit) Parameters observer: Function1 |
unregisterInteractableObserver
(
handle
)
|
Unregisters a specific observer using its handle.
Signature
fun unregisterInteractableObserver(handle: IsdkSystem.InteractableObserverHandle) Parameters handle: IsdkSystem.InteractableObserverHandle
The handle returned from registerInteractableObserver
|
updatePanelData
()
|
Signature
fun updatePanelData() |
data class ControllerUseInfo(var hoverCount: Int = 0, var selectCount: Int = 0, var scrollCount: Int = 0)
ControllerUseInfo
(
hoverCount
, selectCount
, scrollCount
)
|
Signature
constructor(hoverCount: Int = 0, selectCount: Int = 0, scrollCount: Int = 0) Parameters hoverCount: IntselectCount: IntscrollCount: IntReturns IsdkSystem.ControllerUseInfo |
hoverCount
: Int
[Get][Set] |
Signature
var hoverCount: Int |
scrollCount
: Int
[Get][Set] |
Signature
var scrollCount: Int |
selectCount
: Int
[Get][Set] |
Signature
var selectCount: Int |
data class InteractableObserverHandle(val id: Long, val entityId: Long)
InteractableObserverHandle
(
id
, entityId
)
|
Signature
constructor(id: Long, entityId: Long) Parameters id: LongentityId: LongReturns IsdkSystem.InteractableObserverHandle |
entityId
: Long
[Get] |
Signature
val entityId: Long |
id
: Long
[Get] |
Signature
val id: Long |