// Create a material that only renders the front side of polygons (default) sceneMaterial.setSidedness(MaterialSidedness.FRONT_SIDED)
enum MaterialSidedness : Enum<MaterialSidedness>
| Member | Description |
|---|---|
FRONT_SIDED |
Renders only the front side of polygons. Default option.
|
BACK_SIDED |
Renders only the back side of polygons.
|
DOUBLE_SIDED |
Renders both sides of polygons.
|
encoding
:
Int
[Get] |
Integer value corresponding to the native graphics API encoding for this sidedness mode
Signature
val encoding: Int |