PanelDimensionsSystem is responsible for updating the PanelDimensionsOverrides for each panel. The PanelDimensionsOverrides are used to determine the size of the panel.
PanelDimensions component on an entity will update these overrides.
class PanelDimensionsSystem : SystemBase
PanelDimensionsSystem
()
:
PanelDimensionsSystem |
Signature
constructor() Returns |
systemManager
:
SystemManager [Get][Set] |
The system manager that this system is associated with.
Signature
lateinit var systemManager: SystemManager |
associateSystemManager
(
systemManager
)
|
Associates this system with a system manager, used in the Spatial SDK.
Signature
fun associateSystemManager(systemManager: SystemManager) Parameters
systemManager:
SystemManager |
delete
(
entity
)
|
System should do any housekeeping based on SystemBase.delete being removed from the scene
Signature
open fun delete(entity: Entity) Parameters
entity:
Entity |
destroy
()
|
System should clean up any and all resources for shutdown
Signature
open fun destroy() |
equals
(
other
)
:
Boolean
|
Checks if this system is equal to another object.
Signature
open operator override fun equals(other: Any?): Boolean Parameters
other:
Any?
Returns
Boolean
|
execute
()
|
System should perform all the operations based on relevant entities.
Signature
open override fun execute() |
getDependencies
()
:
SystemDependencies? |
This system must run after the PanelCreationSystem to ensure that the PanelDimensions are set
Signature
open override fun getDependencies(): SystemDependencies? Returns |
getScene
()
:
Scene |
Returns the scene that this system is associated with.
Signature
fun getScene(): Scene |
hashCode
()
:
Int
|
Returns the hash code of this system.
Signature
open override fun hashCode(): Int Returns
Int
|