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InputStateMachine Class

Modifiers: final

Signature

class InputStateMachine

Constructors

InputStateMachine () : InputStateMachine
Signature
constructor()

Properties

scene : Scene?
[Get][Set]
Signature
var scene: Scene?

Functions

updateState ( intersection , controllerEntity , buttons , changed , selectButtonsMask )
Signature
fun updateState(intersection: HitInfo?, controllerEntity: Entity, buttons: Int, changed: Int, selectButtonsMask: Int)
Parameters
intersection: HitInfo?
controllerEntity: Entity
buttons: Int
changed: Int
selectButtonsMask: Int
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