API reference
API reference
Select your platform
No SDKs available
No versions available

MeshCreationSystem

MeshCreationSystem

class MeshCreationSystem(val meshManager: MeshManager) : SystemBase
MeshCreationSystem is responsible for creating the mesh for an entity when the Mesh component is added.
This system comes default with Meta Spatial SDK and operates on entities with Mesh components. It uses the MeshManager to load and create meshes from various sources (mesh://, file://, http://, etc.) and attaches them to entities. It also handles cleanup when entities are deleted.
This System is a core part of the rendering pipeline and is registered early in the system execution order to ensure meshes are available for other systems.

Constructors

NameSummary
MeshCreationSystem
constructor(meshManager: MeshManager)

Properties

NameSummary
meshManager
val meshManager: MeshManager
systemManager
lateinit var systemManager: SystemManager

The system manager that this system is associated with.

Functions

NameSummary
associateSystemManager
fun associateSystemManager(systemManager: SystemManager)

Associates this system with a system manager, used in the Spatial SDK.
delete
open override fun delete(entity: Entity)

System should do any housekeeping based on entity being removed from the scene
destroy
open override fun destroy()

System should clean up any and all resources for shutdown
equals
open operator override fun equals(other: Any?): Boolean

Checks if this system is equal to another object.
execute
open override fun execute()

System should perform all the operations based on relevant entities.
getDependencies
open fun getDependencies(): SystemDependencies?

Returns the dependencies of this system.
getScene
fun getScene(): Scene

Returns the scene that this system is associated with.
hashCode
open override fun hashCode(): Int

Returns the hash code of this system.
Did you find this page helpful?
Thumbs up icon
Thumbs down icon