class GLXFManager(val context: <Error class: unknown class>)
// ImmersiveActivity.kt(your Spatial SDK activity)
private fun loadGLXF() {
activityScope.launch {
glXFManager.inflateGLXF(Uri.parse("apk:///demoproject1.glxf"))
}
}
| Name | Summary |
|---|---|
GLXFManager | constructor(context: <Error class: unknown class>) |
| Name | Summary |
|---|---|
Companion | object Companion |
| Name | Summary |
|---|---|
context | val context: <Error class: unknown class> : the context of the GLXFManager, a.k.a. the Spatial activity object. |
| Name | Summary |
|---|---|
addReloadedGLXFUris | fun addReloadedGLXFUris(toReloadUris: Set<<Error class: unknown class>>, basePath: File) Adds URIs that should be loaded using the local file system instead of the APK file system. This is used when hot reloading to reload GLXFs so that future GLXFs use the reloaded files. It is recommended not to use this unless you know what you’re doing. |
deleteGLXF | fun deleteGLXF(entity: Entity) Deletes the com.meta.spatial.toolkit.GLXFInfo the entity belongs to along with all other entities in that GLXFInfo. fun deleteGLXF(glxfInfo: GLXFInfo) Deletes root entity and all children. Removes references to the deleted GLXFInfo from the maps. |
deleteGLXFEntityAndGetDeletedChildren | |
getGLXFInfo | |
getNestedGLXFInfo | fun getNestedGLXFInfo(parentInfo: GLXFInfo, childName: String): GLXFInfo? Gets the nested GLXFInfo for a given child name. fun getNestedGLXFInfo(parentInfo: GLXFInfo, childNamePathList: List<String>): GLXFInfo? Gets the nested GLXFInfo for a given list of child names. The first name should be the highest level child name, with each subsequent name being a child of that nested GLXFInfo |
hasGLXFInfoForUri | fun hasGLXFInfoForUri(uri: <Error class: unknown class>): Boolean Checks if there is a GLXFInfo object for a given URI. This is useful for checking if a glXF file is in use. It is used mostly for hot reloading glXFs. |
inflateComposition | suspend fun inflateComposition(compositionName: String, assetFolderPath: String = "scenes", rootEntity: Entity = Entity.createGlobal(), keyName: String? = null, onLoaded: (GLXFInfo) -> Unit = {}): GLXFInfo? Parses the Composition glxf file and calls inflateGLXF, inflates a GLXF file into a GLXFInfo object, adds it to the map of GLXFInfo objects, and sets the GLXF component on the root entity of the GLXF file. |
inflateGLXF | suspend fun inflateGLXF(uri: <Error class: unknown class>, rootEntity: Entity = defaultCreateEntity(null), keyName: String? = null, onLoaded: (GLXFInfo) -> Unit = {}): GLXFInfo? suspend fun inflateGLXF(uri: <Error class: unknown class>, overrideCreateEntity: (<Error class: unknown class>?) -> Entity = defaultCreateEntity, rootEntity: Entity = overrideCreateEntity(null), keyName: String? = null, onLoaded: (GLXFInfo) -> Unit = {}): GLXFInfo? Inflates a GLXF file into a GLXFInfo object, adds it to the map of GLXFInfo objects, and sets the GLXF component on the root entity of the GLXF file. |
reloadGLXFsFromFile | suspend fun reloadGLXFsFromFile(oldFileName: <Error class: unknown class>, newFileName: <Error class: unknown class>, meshManager: MeshManager): <Error class: unknown class> Reloads GLXFs from a file. This is used for hot reloading glXFs. We recommend not using this unless you know what you’re doing. |
setDefaultCreateEntity | fun setDefaultCreateEntity(overrideCreateEntity: (<Error class: unknown class>?) -> Entity) Developer can override the default entity creation function |
setReloadType | fun setReloadType(reloadType: GLXFReloadType) Developer can pick how GLXFs reload. The default reload type of GLXFManager is DELETE_AND_RECREATE_ENTITIES. |
tryGetGLXFInfo | fun tryGetGLXFInfo(keyName: String): GLXFInfo? Returns the GLXFInfo object for the given keyName, or null if it doesn’t exist. |
object Companion
| Name | Summary |
|---|---|
isSupportedGLXFExtension | fun isSupportedGLXFExtension(fileName: String): Boolean Determine whether a file type can be loaded by GLXFManager into an inflated GLXFInfo |