API reference
API reference
Select your platform
No SDKs available
No versions available

None

None

None
Default mode with no stereoscopic rendering.
The entire texture is shown identically to both eyes without any UV modifications. Use this for regular 2D content or when stereo is handled elsewhere.

Properties

NameSummary
name
val name: String
ordinal
val ordinal: Int
view2OffsetX
val view2OffsetX: Float

X offset for the second view (right eye)
view2OffsetY
val view2OffsetY: Float

Y offset for the second view (right eye)
viewScaleX
val viewScaleX: Float

X scale factor for both views
viewScaleY
val viewScaleY: Float

Y scale factor for both views
Did you find this page helpful?