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EquirectLayerConfig

EquirectLayerConfig

class ~~EquirectLayerConfig~~(var radius: Float, var centralHorizontalAngle: Float = (2.0 * Math.PI).toFloat(), var upperVerticalAngle: Float = (Math.PI / 2).toFloat(), var lowerVerticalAngle: Float = -(Math.PI / 2).toFloat(), var alphaBlend: LayerAlphaBlend? = null, var colorScaleBias: LayerColorScaleBias? = null, var zIndex: Int = 0) : LayerConfig---

Deprecated

Use PanelConfigOptions.panelShapeType instead
Replace with
LayerConfig

Layer config for a single-sided, surface projected on the inside of a sphere

Constructors

NameSummary
EquirectLayerConfig
constructor(radius: Float, centralHorizontalAngle: Float = (2.0 * Math.PI).toFloat(), upperVerticalAngle: Float = (Math.PI / 2).toFloat(), lowerVerticalAngle: Float = -(Math.PI / 2).toFloat(), alphaBlend: LayerAlphaBlend? = null, colorScaleBias: LayerColorScaleBias? = null, zIndex: Int = 0)

Properties

NameSummary
alphaBlend
var alphaBlend: LayerAlphaBlend?

Configuration for alpha blending, or null to use default blending
centralHorizontalAngle
var centralHorizontalAngle: Float
colorScaleBias
var colorScaleBias: LayerColorScaleBias?

Color adjustment settings, or null to use default colors
filters
var filters: Int
lowerVerticalAngle
var lowerVerticalAngle: Float
radius
var radius: Float
secure
var secure: Boolean

Whether the layer should be rendered securely to enable DRM.
upperVerticalAngle
var upperVerticalAngle: Float
var zIndex: Int

Integer value controlling the rendering order (higher values render on top). Layers of the same z-index are rendered based on the distance of entity origin from head pose.
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