object LayerFilters
| Name | Summary |
|---|---|
AUTO_FILTER | val AUTO_FILTER: Int This bit indicates compositor may automatically toggle a texture filtering mechanism to improve visual quality of layer. This must not be the only bit set. |
DEFAULT_QUALITY | val DEFAULT_QUALITY: Int Represents the default quality setting. This combines quality sharpening, normal super sampling, and automatic filter selection. |
HIGHEST_QUALITY | val HIGHEST_QUALITY: Int Represents the highest quality setting. This combines quality sharpening and quality super sampling. |
NORMAL_SHARPENING | val NORMAL_SHARPENING: Int This bit utilizes an efficient three-tap sharpening algorithm, which alters the sampling pattern every other frame to approximate a more computationally expensive five-tap filter. |
NORMAL_SUPER_SAMPLING | val NORMAL_SUPER_SAMPLING: Int This bit enables an efficient two-tap filter which alters the sampling pattern every other frame to approximate a more computationally expensive four-tap filter. For most use cases, the quality is indistinguishable from the four-tap filter with reduced computation costs. |
QUALITY_SHARPENING | val QUALITY_SHARPENING: Int This bit utilizes Meta Quest Super Resolution (MQSR) which is a single-pass spatial upscaling and sharpening technique optimized to run on Meta Quest devices. |
QUALITY_SUPER_SAMPLING | val QUALITY_SUPER_SAMPLING: Int This bit enables a more expensive four-tap filter which performs conventional supersampling with no temporal component. |