ENABLE
Enables writing to the depth buffer.
When a fragment passes the depth test, its depth value will be written to the depth buffer, updating the stored depth at that pixel location. This is the standard setting for opaque objects to ensure proper occlusion in 3D scenes.
| Name | Summary |
|---|
encoding | val encoding: Int
Integer value corresponding to the native graphics API encoding for this depth write mode |
name | val name: String |
ordinal | val ordinal: Int |