API reference
API reference
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DISABLE

DISABLE

DISABLE
Disables writing to the depth buffer.
When a fragment passes the depth test, it will be drawn but will not update the depth buffer. This is useful for transparent objects or special effects where you want to render something without affecting subsequent depth tests.

Properties

NameSummary
encoding
val encoding: Int

Integer value corresponding to the native graphics API encoding for this depth write mode
name
val name: String
ordinal
val ordinal: Int
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