DISABLE
Disables writing to the depth buffer.
When a fragment passes the depth test, it will be drawn but will not update the depth buffer. This is useful for transparent objects or special effects where you want to render something without affecting subsequent depth tests.
| Name | Summary |
|---|
encoding | val encoding: Int
Integer value corresponding to the native graphics API encoding for this depth write mode |
name | val name: String |
ordinal | val ordinal: Int |