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SupportsLocomotion

SupportsLocomotion

class SupportsLocomotion : ComponentBase
This component is used to indicate that an entity supports locomotion. When added to an entity with a mesh, it allows for default locomotion on the mesh

Constructors

NameSummary
SupportsLocomotion
constructor()

Types

NameSummary
Companion
object Companion : ComponentCompanion

Properties

NameSummary
cachable
val cachable: Boolean = false
creationTime
var creationTime: Long
isDirty
var isDirty: Boolean
recycled
var recycled: Boolean

Functions

NameSummary
getComponentDataAttributeType
fun getComponentDataAttributeType(key: Int): AttributeType?
fun getComponentDataAttributeType(keyString: String): AttributeType?
getComponentDataKey
fun getComponentDataKey(key: String): Int?
getComponentDataValue
fun getComponentDataValue(key: Int): Any?
fun getComponentDataValue(keyString: String): Any?
getEnumClass
fun getEnumClass(key: String): Class<out Enum<*>>?
hasComponentData
fun hasComponentData(key: Int): Boolean
fun hasComponentData(keyString: String): Boolean
read
fun read(e: Entity, cachable: Boolean)
recycle
fun recycle()
reset
open fun reset()
setComponentDataValue
fun setComponentDataValue(key: Int, value: Any?): Boolean
fun setComponentDataValue(keyString: String, value: Any?): Boolean
setPool
fun setPool(pool: ComponentPool<*>)
toString
open override fun toString(): String
typeID
open override fun typeID(): Int
write
fun write(e: Entity)

Companion

object Companion : ComponentCompanion

Properties

NameSummary
createDefaultInstance
open override val createDefaultInstance: () -> SupportsLocomotion
id
open override val id: <Error class: unknown class>

Functions

NameSummary
dependents
open fun dependents(): IntArray
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