API reference
API reference
Select your platform
No SDKs available
No versions available

AvatarBody

AvatarBody

class AvatarBody(head: Entity = Entity.nullEntity(), leftHand: Entity = Entity.nullEntity(), rightHand: Entity = Entity.nullEntity(), root: Entity = Entity.nullEntity(), isPlayerControlled: Boolean = false) : ComponentBase
AvatarBody is a component that represents the body of an avatar. It contains references to the head, left hand, right hand, and root of the avatar. It also contains a boolean flag to indicate whether the avatar is player controlled.
Parameters
JVM
NameSummary
head
The head Entity of the avatar.
leftHand
The left hand Entity of the avatar.
rightHand
The right hand Entity of the avatar.
root
The root Entity of the avatar.
isPlayerControlled
A boolean flag to indicate whether the avatar is player controlled.

Constructors

NameSummary
AvatarBody
constructor(head: Entity = Entity.nullEntity(), leftHand: Entity = Entity.nullEntity(), rightHand: Entity = Entity.nullEntity(), root: Entity = Entity.nullEntity(), isPlayerControlled: Boolean = false)

Types

NameSummary
Companion
object Companion : ComponentCompanion

Properties

NameSummary
cachable
val cachable: Boolean = false
creationTime
var creationTime: Long
head
var head: Entity
isDirty
var isDirty: Boolean
isPlayerControlled
var isPlayerControlled: Boolean
leftHand
var leftHand: Entity
recycled
var recycled: Boolean
rightHand
var rightHand: Entity
root
var root: Entity

Functions

NameSummary
getComponentDataAttributeType
fun getComponentDataAttributeType(key: Int): AttributeType?
fun getComponentDataAttributeType(keyString: String): AttributeType?
getComponentDataKey
fun getComponentDataKey(key: String): Int?
getComponentDataValue
fun getComponentDataValue(key: Int): Any?
fun getComponentDataValue(keyString: String): Any?
getEnumClass
fun getEnumClass(key: String): Class<out Enum<*>>?
hasComponentData
fun hasComponentData(key: Int): Boolean
fun hasComponentData(keyString: String): Boolean
read
fun read(e: Entity, cachable: Boolean)
recycle
fun recycle()
reset
open fun reset()
setComponentDataValue
fun setComponentDataValue(key: Int, value: Any?): Boolean
fun setComponentDataValue(keyString: String, value: Any?): Boolean
setPool
fun setPool(pool: ComponentPool<*>)
toString
open override fun toString(): String
typeID
open override fun typeID(): Int
write
fun write(e: Entity)

Companion

object Companion : ComponentCompanion

Properties

NameSummary
createDefaultInstance
open override val createDefaultInstance: () -> AvatarBody
id
open override val id: <Error class: unknown class>

Functions

NameSummary
dependents
open override fun dependents(): IntArray
Did you find this page helpful?
Thumbs up icon
Thumbs down icon