Start
()
|
Signature
virtual void Oculus.Interaction.TagSet.Start() Returns void |
AddTag
(
tag
)
|
Adds a new string to the tag set.
Signature
void Oculus.Interaction.TagSet.AddTag(string tag) Parameters tag: string
The string to be added as a new tag in the set
Returns void |
ContainsTag
(
tag
)
|
Checks whether the tag set contains the specified tag .
Signature
bool Oculus.Interaction.TagSet.ContainsTag(string tag) Parameters tag: string
The string to check for within the tag set
Returns bool
True if the set contains tag , false otherwise
|
InjectOptionalTags
(
tags
)
|
Sets the list of tags in a dynamically instantiated TagSet.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.TagSet.InjectOptionalTags(List< string > tags) Parameters tags: List< string >Returns void |
RemoveTag
(
tag
)
|
Removes a string from the tag set.
Signature
void Oculus.Interaction.TagSet.RemoveTag(string tag) Parameters tag: string
The string to be removed as a tag from the set
Returns void |