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GazeActiveState Class

Extends MonoBehaviour
ActiveState that controls gaze vs ray interaction fallback behavior.
Active = true means "gaze mode is active" (ray should be blocked). Active = false means "fallback to ray" (ray should be enabled).

Fields

Active : bool
Signature
bool Oculus.Interaction.GazeActiveState.Active

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.GazeActiveState.Awake()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.GazeActiveState.Start()
Returns
void

Methods

InjectAllGazeActiveState ( gaze )
Signature
void Oculus.Interaction.GazeActiveState.InjectAllGazeActiveState(IGaze gaze)
Parameters
gaze: IGaze
Returns
void
InjectGaze ( gaze )
Signature
void Oculus.Interaction.GazeActiveState.InjectGaze(IGaze gaze)
Parameters
gaze: IGaze
Returns
void