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ExperimentalAttribute Class

Extends PropertyAttribute
This attribute can be applied to both classes and serialized properties to mark them as experimental and subject to change.
Message boxes will be displayed in the inspector for components & properties, but only if the component editor extends from SimplifiedEditor.

Constructors

ExperimentalAttribute ()
Signature
Oculus.Interaction.ExperimentalAttribute.ExperimentalAttribute()

Fields

CLASS_HEADER : const string
Signature
const string Oculus.Interaction.ExperimentalAttribute.CLASS_HEADER
MEMBER_HEADER : const string
Signature
const string Oculus.Interaction.ExperimentalAttribute.MEMBER_HEADER

Properties

ClassMessage : string
[Get][Set]
When the ExperimentalAttribute is applied to a class, this message will be appended to the default inspector header.
This property is not used when the ExperimentalAttribute is applied to a member.
Signature
string Oculus.Interaction.ExperimentalAttribute.ClassMessage