API reference
API reference
Select your platform
No SDKs available
No versions available

EyeTrackingActiveState Class

Extends MonoBehaviour
Lightweight EyeGaze wrapper.
Active = true when eye tracking hardware is valid and active. Active = false when eye tracking is unavailable or invalid.
This is independent of fallback behavior and only reflects raw eye tracking status. Use this to control UI elements or behaviors that should only work when actual eye tracking is active.

Fields

Active : bool
Signature
bool Oculus.Interaction.EyeTrackingActiveState.Active

Protected Methods

Start ()
Signature
virtual void Oculus.Interaction.EyeTrackingActiveState.Start()
Returns
void

Methods

InjectAllEyeTrackingActiveState ( eyeGaze )
Signature
void Oculus.Interaction.EyeTrackingActiveState.InjectAllEyeTrackingActiveState(EyeGaze eyeGaze)
Parameters
eyeGaze: EyeGaze
Returns
void
InjectEyeGaze ( eyeGaze )
Signature
void Oculus.Interaction.EyeTrackingActiveState.InjectEyeGaze(EyeGaze eyeGaze)
Parameters
eyeGaze: EyeGaze
Returns
void