EqualAngleThreshold
: float
[Get][Set] |
Signature
float Oculus.Interaction.DistanceAngleCompare.EqualAngleThreshold |
EqualDistanceThreshold
: float
[Get][Set] |
Signature
float Oculus.Interaction.DistanceAngleCompare.EqualDistanceThreshold |
Compare
(
x
, y
)
|
Signature
int Oculus.Interaction.DistanceAngleCompare.Compare(ConecastHit x, ConecastHit y) Parameters x: ConecastHity: ConecastHitReturns int |