_started
: bool |
Signature
bool Oculus.Interaction.ConecastableCanvas._started |
InheritMeshFromParent
: bool
[Get][Set] |
If true, mesh and surface dependencies will be inherited from the parent ConecastableCanvas, if one is present.
Signature
bool Oculus.Interaction.ConecastableCanvas.InheritMeshFromParent |
Awake
()
|
Signature
virtual void Oculus.Interaction.ConecastableCanvas.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.ConecastableCanvas.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.ConecastableCanvas.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.ConecastableCanvas.Start() Returns void |
InjectOptionalCanvasMesh
(
mesh
)
|
Signature
void Oculus.Interaction.ConecastableCanvas.InjectOptionalCanvasMesh(CanvasMesh mesh) Parameters mesh: CanvasMeshReturns void |
InjectOptionalSurface
(
surface
)
|
Signature
void Oculus.Interaction.ConecastableCanvas.InjectOptionalSurface(ISurface surface) Parameters surface: ISurfaceReturns void |
InjectOptionalTiebreakComparer
(
comparer
)
|
Signature
void Oculus.Interaction.ConecastableCanvas.InjectOptionalTiebreakComparer(IComparer< GameObject > comparer) Parameters comparer: IComparer< GameObject >Returns void |
TryGetTargetsForRootCanvas
(
root
, results
)
|
Will find all child targets under the provided root ConecastableCanvas.
Signature
static bool Oculus.Interaction.ConecastableCanvas.TryGetTargetsForRootCanvas(ConecastableCanvas root, IList< IConecastTarget > results) Parameters root: ConecastableCanvasresults: IList< IConecastTarget >Returns bool |