GazeInteractable
: GazeInteractable
[Get][Set] |
Signature
GazeInteractable Oculus.Interaction.GazeConecastTarget.GazeInteractable |
TryGetChildren
(
children
)
|
If a successful conecast is performed on this IConecastTarget, where TryConecast returns true, this method will be called to fetch child targets for further conecasting.
Signature
bool Oculus.Interaction.GazeConecastTarget.TryGetChildren(IList< IConecastTarget > children) Parameters children: IList< IConecastTarget >
An empty list should be provided here to be populated with child targets, if they exist.
Returns bool
True if any child targets are added to the list.
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GetPooled
()
|
Signature
static GazeConecastTarget Oculus.Interaction.GazeConecastTarget.GetPooled() Returns GazeConecastTarget |
ReleasePooled
(
obj
)
|
Signature
static void Oculus.Interaction.GazeConecastTarget.ReleasePooled(GazeConecastTarget obj) Parameters obj: GazeConecastTargetReturns void |