This section provides reference material for the Unreal integration platform.
Blueprints Reference
This section serves as a reference guide for the Blueprints in the Meta Quest/Oculus library.
Mapping Controller Input to Blueprint Events
This reference section describes how controller actions (such as touchpad presses) map to the corresponding events that can be handled via Blueprints.
MR Utility Kit Features
This section covers the MR Utility Kit (MRUK) API for scene understanding, including Blueprint-callable functions for UMRUKSubsystem, AMRUKRoom, and AMRUKAnchor.