API reference

ActiveStateFingerVisual Class

Extends MonoBehaviour
Causes one or more fingers to glow when the Active State is true.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.ActiveStateFingerVisual._started

Properties

FingerGlowColor : Color
[Get][Set]
Signature
Color Oculus.Interaction.ActiveStateFingerVisual.FingerGlowColor
FingersMask : HandFingerFlags
[Get][Set]
Signature
HandFingerFlags Oculus.Interaction.ActiveStateFingerVisual.FingersMask
GlowLerpSpeed : float
[Get][Set]
Signature
float Oculus.Interaction.ActiveStateFingerVisual.GlowLerpSpeed

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.ActiveStateFingerVisual.Awake()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.ActiveStateFingerVisual.Start()
Returns
void

Methods

InjectActiveState ( activeState )
Signature
void Oculus.Interaction.ActiveStateFingerVisual.InjectActiveState(IActiveState activeState)
Parameters
activeState: IActiveState
Returns
void
InjectAllActiveStateFingerVisual ( activeState , handMaterialPropertyBlockEditor )
Signature
void Oculus.Interaction.ActiveStateFingerVisual.InjectAllActiveStateFingerVisual(IActiveState activeState, MaterialPropertyBlockEditor handMaterialPropertyBlockEditor)
Parameters
activeState: IActiveState
handMaterialPropertyBlockEditor: MaterialPropertyBlockEditor
Returns
void
InjectHandMaterialPropertyBlockEditor ( handMaterialPropertyBlockEditor )
Signature
void Oculus.Interaction.ActiveStateFingerVisual.InjectHandMaterialPropertyBlockEditor(MaterialPropertyBlockEditor handMaterialPropertyBlockEditor)
Parameters
handMaterialPropertyBlockEditor: MaterialPropertyBlockEditor
Returns
void