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ActiveStateFingerVisual Class

Extends MonoBehaviour
Causes one or more fingers to glow when the Active State is true.

Properties

HandFingerFlags FingersMask[Get]
float GlowLerpSpeed[Get]
Color FingerGlowColor[Get]

Protected Fields

bool _started[Get]

Protected Functions

virtual void Awake ( )
virtual void Start ( )

Member Functions

void InjectAllActiveStateFingerVisual
( IActiveState activeState,
MaterialPropertyBlockEditor handMaterialPropertyBlockEditor )
void InjectActiveState
( IActiveState activeState )
void InjectHandMaterialPropertyBlockEditor
( MaterialPropertyBlockEditor handMaterialPropertyBlockEditor )
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