DistantPointDetector ( DistantPointDetectorFrustums frustums ) | |
bool | ComputeIsPointing ( Collider[] colliders, bool isSelecting, out float bestScore, out Vector3 bestHitPoint ) |
bool | |
bool | IsWithinDeselectionRange ( Collider[] colliders ) |
Oculus.Interaction.DistantPointDetector.DistantPointDetector ( DistantPointDetectorFrustums frustums ) |
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No description available.
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bool Oculus.Interaction.DistantPointDetector.ComputeIsPointing ( Collider[] colliders, bool isSelecting, out float bestScore, out Vector3 bestHitPoint ) |
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No description available.
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bool Oculus.Interaction.DistantPointDetector.IsPointingWithoutAid ( Collider[] colliders, out Vector3 bestHitPoint ) |
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No description available.
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bool Oculus.Interaction.DistantPointDetector.IsWithinDeselectionRange ( Collider[] colliders ) |
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No description available.
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