HandPokeOvershootGlow Class
Extends MonoBehaviour
HandPokeOvershootGlow controls the glow properties of the OculusHand material to get a glow effect when the real hand and the virtual hand are not in the same position in 3d space.
This can only happen when a synthetic hand is used and wrist locking is enabled. It generates a sphere gradient with the wrist position as the center and a 0.144 units of radius.
virtual void OnEnable ( )
virtual void OnDisable ( )
void InjectAllHandPokeOvershootGlowColor glowColor,
float distanceMultiplier,
Transform wristTransform,
GlowType glowType )
void InjectAllHandPokeOvershootGlowSkinnedMeshRenderer handRenderer,
void InjectPokeInteractor
void InjectHandRenderer ( SkinnedMeshRenderer handRenderer )
void InjectMaterialPropertyBlockEditor
void InjectGlowColor ( Color glowColor )
void InjectOvershootMaxDistance ( float overshootMaxDistance )
void InjectGlowType ( GlowType glowType )