enum | StatePrecedence { } |
StatePrecedence | Precedence[Get] |
bool | Active[Get] |
void | |
void | InjectOn ( IActiveState activeState ) |
void | InjectOff ( IActiveState activeState ) |
On | |
Off |
StatePrecedence Oculus.Interaction.ActiveStateToggle.Precedence |
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No description available.
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bool Oculus.Interaction.ActiveStateToggle.Active |
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No description available.
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virtual void Oculus.Interaction.ActiveStateToggle.Awake ( ) |
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No description available.
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virtual void Oculus.Interaction.ActiveStateToggle.Start ( ) |
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No description available.
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void Oculus.Interaction.ActiveStateToggle.InjectAllActiveStateToggle ( IActiveState on, IActiveState off ) |
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No description available.
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void Oculus.Interaction.ActiveStateToggle.InjectOn ( IActiveState activeState ) |
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No description available.
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void Oculus.Interaction.ActiveStateToggle.InjectOff ( IActiveState activeState ) |
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No description available.
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