static bool | IsLocked ( this Rigidbody rigidbody ) Check whether the kinematic state of the Rigidbody is locked by some other caller. |
static void | LockKinematic ( this Rigidbody rigidbody ) Locks to true the kinematic state of the Rigidbody this method is called on. |
static void | UnlockKinematic ( this Rigidbody rigidbody ) Unlocks the kinematic state of the Rigidbody this method is called on. |
static bool Oculus.Interaction.RigidbodyKinematicLockerExtension.IsLocked ( this Rigidbody rigidbody ) |
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Check whether the kinematic state of the Rigidbody is locked by some other caller. If the Rigidbody does not have a RigidbodyKinematicLocker component, it returns false. Parameters rigidbody The Rigidbody to check lock status on. Returns Whether the rigidbody is currently locked |
static void Oculus.Interaction.RigidbodyKinematicLockerExtension.LockKinematic ( this Rigidbody rigidbody ) |
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Locks to true the kinematic state of the Rigidbody this method is called on. If the Rigidbody does not have a RigidbodyKinematicLocker component, it adds one. Parameters rigidbody The Rigidbody to lock the kinematic state on. |
static void Oculus.Interaction.RigidbodyKinematicLockerExtension.UnlockKinematic ( this Rigidbody rigidbody ) |
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Unlocks the kinematic state of the Rigidbody this method is called on. If the Rigidbody does not have a RigidbodyKinematicLocker component, it logs an error. Parameters rigidbody The Rigidbody to unlock the kinematic state on. |