WhenLocomotionEventHandled
: Action< LocomotionEvent, Pose > |
Signature
Action<LocomotionEvent, Pose> Oculus.Interaction.Locomotion.LocomotionEventsConnection.WhenLocomotionEventHandled |
Awake
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotionEventsConnection.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotionEventsConnection.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotionEventsConnection.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotionEventsConnection.Start() Returns void |
HandleLocomotionEvent
(
locomotionEvent
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotionEventsConnection.HandleLocomotionEvent(LocomotionEvent locomotionEvent) Parameters locomotionEvent: LocomotionEventReturns void |
InjectAllLocomotionBroadcastersHandlerConnection
(
broadcasters
, handler
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotionEventsConnection.InjectAllLocomotionBroadcastersHandlerConnection(IEnumerable< ILocomotionEventBroadcaster > broadcasters, ILocomotionEventHandler handler) Parameters broadcasters: IEnumerable< ILocomotionEventBroadcaster >handler: ILocomotionEventHandlerReturns void |
InjectAllLocomotionBroadcastersHandlerConnection
(
handler
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotionEventsConnection.InjectAllLocomotionBroadcastersHandlerConnection(ILocomotionEventHandler handler) Parameters handler: ILocomotionEventHandlerReturns void |
InjectHandler
(
handler
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotionEventsConnection.InjectHandler(ILocomotionEventHandler handler) Parameters handler: ILocomotionEventHandlerReturns void |
InjectOptionalBroadcasters
(
broadcasters
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotionEventsConnection.InjectOptionalBroadcasters(IEnumerable< ILocomotionEventBroadcaster > broadcasters) Parameters broadcasters: IEnumerable< ILocomotionEventBroadcaster >Returns void |