_started
: bool |
Signature
bool Oculus.Interaction.Locomotion.PlayerLocomotor._started |
WhenLocomotionEventHandled
: Action< LocomotionEvent, Pose > |
Signature
Action<LocomotionEvent, Pose> Oculus.Interaction.Locomotion.PlayerLocomotor.WhenLocomotionEventHandled |
Start
()
|
Signature
virtual void Oculus.Interaction.Locomotion.PlayerLocomotor.Start() Returns void |
HandleLocomotionEvent
(
locomotionEvent
)
|
Signature
void Oculus.Interaction.Locomotion.PlayerLocomotor.HandleLocomotionEvent(LocomotionEvent locomotionEvent) Parameters locomotionEvent: LocomotionEventReturns void |
InjectAllPlayerLocomotor
(
playerOrigin
, playerHead
)
|
Signature
void Oculus.Interaction.Locomotion.PlayerLocomotor.InjectAllPlayerLocomotor(Transform playerOrigin, Transform playerHead) Parameters playerOrigin: TransformplayerHead: TransformReturns void |
InjectPlayerHead
(
playerHead
)
|
Signature
void Oculus.Interaction.Locomotion.PlayerLocomotor.InjectPlayerHead(Transform playerHead) Parameters playerHead: TransformReturns void |
InjectPlayerOrigin
(
playerOrigin
)
|
Signature
void Oculus.Interaction.Locomotion.PlayerLocomotor.InjectPlayerOrigin(Transform playerOrigin) Parameters playerOrigin: TransformReturns void |