DeadZone
: float
[Get][Set] |
The Axis.x absolute value must be bigger than this to go into Hover and Select states.
Signature
float Oculus.Interaction.Locomotion.LocomotionAxisTurnerInteractor.DeadZone |
ShouldHover
: override bool
[Get] |
Signature
override bool Oculus.Interaction.Locomotion.LocomotionAxisTurnerInteractor.ShouldHover |
ShouldUnhover
: override bool
[Get] |
Signature
override bool Oculus.Interaction.Locomotion.LocomotionAxisTurnerInteractor.ShouldUnhover |
Awake
()
|
Signature
override void Oculus.Interaction.Locomotion.LocomotionAxisTurnerInteractor.Awake() Returns override void |
ComputeCandidate
()
|
Signature
override LocomotionAxisTurnerInteractable Oculus.Interaction.Locomotion.LocomotionAxisTurnerInteractor.ComputeCandidate() Returns override LocomotionAxisTurnerInteractable |
ComputeShouldSelect
()
|
Signature
override bool Oculus.Interaction.Locomotion.LocomotionAxisTurnerInteractor.ComputeShouldSelect() Returns override bool |
ComputeShouldUnselect
()
|
Signature
override bool Oculus.Interaction.Locomotion.LocomotionAxisTurnerInteractor.ComputeShouldUnselect() Returns override bool |
DoPreprocess
()
|
Signature
override void Oculus.Interaction.Locomotion.LocomotionAxisTurnerInteractor.DoPreprocess() Returns override void |
OnDisable
()
|
Signature
override void Oculus.Interaction.Locomotion.LocomotionAxisTurnerInteractor.OnDisable() Returns override void |
Start
()
|
Signature
override void Oculus.Interaction.Locomotion.LocomotionAxisTurnerInteractor.Start() Returns override void |
InjectAllLocomotionAxisTurner
(
axis2D
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotionAxisTurnerInteractor.InjectAllLocomotionAxisTurner(IAxis2D axis2D) Parameters axis2D: IAxis2DReturns void |
InjectAxis2D
(
axis2D
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotionAxisTurnerInteractor.InjectAxis2D(IAxis2D axis2D) Parameters axis2D: IAxis2DReturns void |
Value
()
|
Signature
float Oculus.Interaction.Locomotion.LocomotionAxisTurnerInteractor.Value() Returns float |